package game.shared;

public class Constants 
{
	//Game name
	public static final String GAME_NAME = "My Game ^_^";
	//Game size
	public static final int SCREEN_WIDTH = 480; 
	public static final int SCREEN_HEIGHT = 320;
	public static final int SCREEN_SCALE = 1;
	//Game texture
	public static final String MENU_BACKGROUND_TEXTURE = "res/img_background/android_menu.jpg";
	public static final String MENU_TEXTURE = "res/img/menu.png";
	//Game music
	public static final String MUSIC_MP3_THINKINGOFYOU = "res/music_mp3/thinkingofyou.mp3";
	public static final String MUSIC_MIDI_MAX = "res/music_midi/max.midi";
	
	public static final int SPRITE_STAND_RIGHT 		= 1;
	public static final int SPRITE_STAND_LEFT 		= 2;
	public static final int SPRITE_RUN_RIGHT 		= 3;
	public static final int SPRITE_RUN_LEFT 		= 4;
	public static final int SPRITE_ATTACK_RIGHT 	= 5;
	public static final int SPRITE_ATTACK_LEFT 		= 6;
	
	public static final int SPRITE_WAITING			= 7;
	public static final int SPRITE_SHINE			= 8;
	
	public static final int ROCKET_WHITE = 0;
	
	public static final int BUFFER_SPRITE_ARMY = 0;
	public static final int BUFFER_SPRITE_MONSTER = 1;
	public static final int BUFFER_SPRITE_WEAPON = 2;
	public static final int BUFFER_SPRITE_ARMY_VISTA = 3;
	
	//Game parameter.
	public int LEVEL = 1;
	public void setLevel(int level){
		LEVEL = level;
	}
	public int getLevel(){
		return LEVEL;
	}
}
